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Blokfort
I am Blokfort.

Age 31, Male

Joined on 6/8/14

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Blokfort's News

Posted by Blokfort - August 4th, 2020


It’s actually a little hard for me to remember and think about what has happened in art for the past month to be honest. More ramblings ahead!


I suppose getting back into the full-swing of weekly drawings has been a little slow. I haven’t been happy with a few of the drawings for one reason or another. One such reason is that I’m not really satisfied with the line art with some of them, because I realize now that I went back to my bad habit of trying to carve in the lines again. There’s a reason why I labeled my brush as “Use me gently” but I guess that reminder just wasn’t good enough. I tend to “carve in the lines” when I’m not sure how something is supposed to look, so I over compensate by going “THIS IS HOW IT LOOKS GRRRRRR.” I’m sure I’ve repeated this fact at least 2 or 8 times by now, heh. Thankfully, I have some older pieces of art that I can look back on and remind myself of how I actually wanted something to look. The answer, as it has always been, is quick and gentle. It seems as though that my current “style” adheres better to a more vague and softer line art, as opposed to those smooth inked lines you might see in mangas or cartoons. Anytime I try to do those types of lines, it exaggerates the mistakes I’ve made in the anatomy, or that I’ve simply done the line incorrectly. I’m too imprecise with that kind of style, so will simply no longer try it. I’ve completely dumped the idea of hard line art, as mentioned before I’m sure. I’ve recently had the pleasure of putting the “NEW” line art to the test with a newer character sheet commission. I think it went pretty well, minus a few parts. I don’t want to go into what I think was terrible too much, but I can at least say that it was a learning experience in the end, in a good way.


Recently in the past week I’ve found it kind of fun to draw “in my own time” now. Maybe now I can post more than just a few commission pieces, like comic work!


“Oh here we go with the [comic] stuff again, after months of literally 0 progress, let’s see what he has to say now.” BACKGROUNDS. I don’t know how I want to do the backgrounds. It’s something that has me stumped and I flat out don’t want to tackle it. Back when I was working on the first iteration of Eyes on the Prize I did all the line art and coloring as I would a regular character. This really sucked for multiple reasons. For one thing, it was hard to keep things consistent and interesting. A “royal” bedroom is interesting because of all the wealth in the room, the details in the bed, and the gifts near the desk, etc etc. One problem with all that though, especially with how I did things before, is doing the line art for every single item in frame, flatting every single item in frame, and then SHADING every single item in frame was hitting the edges of Procreate’s layer limit. So, having vague and limited knowledge of how to even do backgrounds, couples with a massive amount of things to even draw, plus the limitation of workspace spelled out a very frustrating experience in the end. I’m remembering the frustration and I’m avoiding it.


Though, with that said, I do have a few ideas working in mind. I’m deciding to pick and work on literally one piece at a time. Currently I’m dabbling with stonework textures. Having to do the line art for the entire wall of stone-bricks for 1 tiny room was time consuming and not fun at all. This time I’m going for a more painterly approach. With the small experiments I’ve done so far, it not only seems to be faster, but also a lot more fun. But, there comes the next problem of “How do I get my flat-line art character to fit in with the scene and not look like a cardboard cutout?” which I’m still thinking about to be honest.


Basically, comic making hit a snag because of backgrounds, I want to fix it, but it’ll be slow.


I’ll try to be better about being more gentle with my line art.


I’ll try to GET be GETTING MORE ART DONE. Wew.


Sorry for the jumbled rambleness.


Posted by Blokfort - July 31st, 2020


Time for the next voted sketch!
Go to this page and vote on which one I'll do a sketch, cel-shaded drawing for.

https://blokfort.com/voting-time/

Sketch – Cel-shaded quality, with a maximum of 2 characters.
(I am also willing to accept suggestions!)


If you like my content, consider supporting me on Patreon or Subscribestar!
https://www.patreon.com/blokfort
https://subscribestar.adult/blokfort


Posted by Blokfort - July 24th, 2020


VOTES END AT 11:59PM NOW!
This just gives me some extra time to work on them :D

https://blokfort.com/voting-time/

Sketch – Cel-shaded quality, with a maximum of 2 characters.
(I am also willing to accept suggestions!)


If you like my content, consider supporting me on Patreon or Subscribestar!
https://www.patreon.com/blokfort
https://subscribestar.adult/blokfort


Posted by Blokfort - July 10th, 2020


YEY, WEEKLY VOTES ARE BACK!
Starting with human choices!
(boo, hiss, boo-erns)

https://blokfort.com/voting-time/

(I am also willing to accept suggestions!)


If you like my content, consider supporting me on Patreon or Subscribestar!
https://www.patreon.com/blokfort
https://subscribestar.adult/blokfort


Posted by Blokfort - July 4th, 2020


Once again, I had a lot of work to do this month, and I actually got most of it done. Woo. The main thing I worked on this month were character sheets or character references in general. Character designing takes a lot of work, as there's a lot of back and forth between me and the client on what the character needs to look like. There's certain time delays between each interaction, and there are certain points in the designing process where I have to stop working on it to ask "how is this?" It takes a lot of time to do. Because of the work needed, I actually had to close commissions, again, and pause both the weekly vote and the comic stuff. As of writing this, I feel like I'm pretty close to getting all of the big commission stuff done though, so everything will go back to 'normal schedule' soon. Speaking of the weekly votes, as of writing this I'm actually still working on "Sci-fi Casual Kalta," the previously voted piece, and I'm putting a bit more work into it than a usual weekly vote piece. I feel like I owe it that much at least.


[Burnt Out?] I'm feeling much better now, but earlier in the month which unrelated, or perhaps exactly related, I felt like I had actually burnt out on art stuff for a few days. I was flat out skipping streaming time and just playing video games instead. Wasn't very fun, as I of course felt like I had a duty to do, to uphold my end of the bargain and such. I think part of the problem is that most of it required "Hard Line Art," one of two variants of line art I currently offer in any commission, the other being "Soft Line Art."


[Hard vs Soft] There's not much to explain there really, one type has a harder more precise edge than the other. I will say though, I personally like Soft Line Art much, much more. There's actually a lot of reasons why I prefer Soft Line Art over Hard Line Art. In my opinion, I think Soft looks nicer in general. It's also much easier for me to work with as I feel like I have much more control over it than Hard. It's also much faster. One very minor minus point to Soft however, is the fact that I can't use the paint-bucket tool to color things in when it's all done. The ends of Soft line art are, well, soft, and don't usually close off spaces very well. So, what happens when I throw the paint-bucket in, is it colors everything. Rather than using the paint-bucket tool, I have to do the flat colors by hand, but that's OK by me. It's like coloring in a coloring book at that point. Besides, even with Hard Line Art, the paint-bucket tool can only do so much. There are certain corners or lines that usually have missing spots that I have to go in and fix manually anyway.


[Commissions] And with that said, I think I might be doing a big revision to my commission page, again. Though, I'm not sure if I'll actually do it yet or not. The idea here is to drop Hard Line Art completely. I would have to change the pricing and information on multiple commission cards to reflect this new idea. And finally, I think I might actually have to increase pricing in a few spots as well. What this means for people is that I believe I can actually take on more commissions, since none of them will be Hard Line Art. Oh, and I'm putting on a limit of how many "Character Sheets" I do in a month, going to more of a slot-type commission setup, but again, only for "Character Sheets."


[Comic] The "First Love" comic between Neek and Krench is currently awaiting line art, colors and shading of some kind, which basically puts it right at the end of "placement sketch" phase. However, I'd actually like to either adjust or put in a new page right at the start, to better tie the characters together. I had some bit of thought that perhaps it doesn't flow as well as it could have. It feels a little funny making all these changes to this since in my mind this was supposed to be a sort of 'one-off-side-comic' thing, but I guess I "want to try my best" too much. Heh.


Posted by Blokfort - June 17th, 2020


I'm sorry y'all, I have to close commissions again, so soon after reopening them. The commissions in the current list are rather large, and I'd like to focus on getting them done asap. I currently cannot give an ETA on when I'll be accepting again.


Thank you for your patience!


Posted by Blokfort - June 9th, 2020


As you may have noticed, I not only haven't posted (or even completed) the vote from May 29th, but I also haven't even done a new vote for June 5th. Sadly, I had a minor slump during the week, and I also have a lot of commmission work to catch up on, so unfortunately I'm pausing the weekly vote stuff for a bit. BUT, I will put in extra effort for the one I've already started (the casual sci-fi clothing kalta one.)


Thanks for reading!


Posted by Blokfort - June 3rd, 2020


Well, the world’s on fire. Let’s talk about art!


There was a lot of work to do during this month both in art-work and ‘outside’ work. It was to the point where I decided I needed to close commissions and get everything caught up again before accepting anything new. It was a good choice, as it took another 2 weeks to finally clear everything up, heh. But, all of that work is now officially cleared up and over with. Now, onto the next mountain of things to do!


[Comics] I’ve officially started on the comic of “First Love,” featuring Neek, an ice-mage kobold girl, and Krench, a sort of simple-speaking muscle-bound pack-mule of a male kobold. There isn’t really a plot, this comic is mainly me working through the process of “how do I even make a comic?” I ended up completing the storyboard for it in about 3 days, worth 19 pages. These are complete comic pages, none of that picture-by-picture crap this time. This was so much easier to work with, it makes me question why I even tried the other way really. After the general (not at all) masterpiece-looking-scribbles of storyboard was put together, I had to slowly work my way through the dialog. I used Clip studio to help with the framing and dialog balloons as I went, along with a notepad on the side for any one-off thoughts that might work. I’ve also had some friends help me out with a few sections. Sometimes an outside perspective makes things go way better. The next step was to iron out the designs of the characters and some scenes. There’s only two scenes and three (four) characters that appear in the comic, so designing the clothes and buildings wasn’t a big time sink. So, with the general scribbles, frames, first-draft dialog balloons and designs set, it’s finally time to actually draw the damn thing. It’s uh… Going to take a while, heh. I’m not going to hold myself to a schedule for this, especially when I have other projects that quite literally demand my attention at the moment.


[Weekly Votes] Weekly Votes have been going pretty well. Sometimes I can’t follow the sort of set rule of “all weekly voted pieces will have flat coloring and cel-shaded finishes,” as proven with the anthrotized-Ahri one. The design and intricacies of the piece along with the work I had during that week took up most of my time Besides that, I thought it looked just fine as flat color anyway. So, while I do have it stated that all weekly votes will look a certain way, it may not always happen because that’s just the way it is.


End note: I’ve got to stop saying “I’ll do it tomorrow,” as that never really happens :)


1

Posted by Blokfort - May 29th, 2020


Time for the next voted sketch!
Go to this page and vote on which one I'll do a sketch, cel-shaded drawing for.

https://blokfort.com/voting-time/

Sketch – Cel-shaded quality, with a maximum of 2 characters.
(I am also willing to accept suggestions!)


If you like my content, consider supporting me on Patreon or Subscribestar!
https://www.patreon.com/blokfort
https://subscribestar.adult/blokfort


Posted by Blokfort - May 22nd, 2020


Time for the next voted sketch!
Go to this page and vote on which one I'll do a sketch, cel-shaded drawing for.

https://blokfort.com/voting-time/

Sketch – Cel-shaded quality, with a maximum of 2 characters.
(I am also willing to accept suggestions!)


If you like my content, consider supporting me on Patreon or Subscribestar!
https://www.patreon.com/blokfort
https://subscribestar.adult/blokfort